Active Tool: 7-Tine Comb Rake Ink Layers: 18 Rings Viscosity Audio: 240 Hz
Your browser supports HTML5 Canvas to render interactive Suminagashi paper marbling and acrylic pour fluid simulations.
Drag to comb & swirl glossy marble ribbons · Switch to Drop Bullseye to pour new paint rings

How Zero-Mud Suminagashi Fluid Marbling Physics Work

Traditional Japanese Suminagashi ("floating ink") and Turkish Ebru paper marbling suspend surfactant-treated pigments on the surface of a thickened water bath called size (historically prepared from carrageenan moss or tragacanth gum). Because each pigment ring forms an immiscible monomolecular film driven by Marangoni surface tension, swirling the bath with a horsehair stylus or brass-toothed comb stretches the bands into paper-thin ribbons without the colors ever dissolving into muddy brown.

Most digital paint mixers blur neighboring RGB pixels together, which quickly turns vibrant pastels into gray sludge. Liquid Marble & Acrylic Pour Studio solves this using Inverse Area-Preserving Homeomorphism Mapping—evaluating exact analytical fluid deformations backward from each pixel to the original concentric ink rings so boundaries stay crisp and glossy regardless of how many times you rake the canvas.

How to Create Classic Marbling Patterns

  1. Pour Concentric Bullseye Rings (Suminagashi Base): Click + Pour Bullseye in the floating dock (or switch the active tool to Pour Bullseye Rings and tap anywhere on the tray). Each new ink drop radially pushes all existing paint outward while preserving its exact surface area.
  2. Draw Fine Tendrils with the Needle Stylus: Switch the tool selector to Fine Needle Stylus and drag through a bullseye ring to pull hearts, petals, and serpentine eddies.
  3. Rake Nonpareil & Peacock Feathers with the 7-Tine Comb: Select 7-Tine Comb Rake and sweep horizontally, then vertically across the tray. Click Auto Peacock (Load Example) to watch an automated multi-drop pour followed by opposing comb passes.
  4. Export High-Resolution Artwork or Enter Fullscreen: Click Save PNG to download your marbled texture, or click Fullscreen Landscape or Fullscreen Portrait to fill 100% of your screen.

Mathematical Formulation of Incompressible Surface Marbling

Following the exact mathematical marbling framework established by Lu, Jaffer, Jin, Zhao, and Mao (Mathematical Marbling, IEEE Computer Graphics & Applications), floating ink behaves as a 2D incompressible inviscid fluid film:

1. Radial Ink Drop Homeomorphism (Area Conservation):
f_drop(P) = C + (P - C) × sqrt(1 + R² / ||P - C||²) [Forward Displacement]
f_drop⁻¹(P) = C + (P - C) × sqrt(1 - R² / ||P - C||²) [Exact Inverse Map for ||P - C|| ≥ R]

2. Oseen Viscous Stylus & Multi-Tine Comb Advection:
ΔP(d) = M · V_stroke × exp(-d⊥² / (2 · w²)) [where d⊥ is perpendicular distance to tine axis]

3. Rotational Vortex Shear Field:
θ(r) = ω_max × exp(-r² / (2 · R_vortex²))

Comparison of Traditional & Digital Marbling Operations

Marbling Operation Traditional Studio Tool Mathematical Fluid Operator Visual Pattern Produced
Bullseye Pour Bamboo brush + pine-soot & surfactant ink Radial area-conserving expansion ($\sqrt{1 + R^2/r^2}$) Agate rings & concentric geological strata
Stylus Tine Drag Single horsehair, bamboo needle, or awl Gaussian transverse shear wake along stroke vector Heart chains, leafy stems, and stone veins
Multi-Tine Comb Rake Wooden or brass rake with evenly spaced pins Periodic comb array $\sum_k \exp(-d_{\perp,k}^2 / 2w^2)$ Nonpareil waves, chevrons, andacock feathers
Spiral Vortex Circular stylus twirl in thickened size bath Localized angular twist $\theta(r)$ around cursor center Galactic spirals, roses, and shell whorls

Worked Example: The 18-Layer Peacock Combing Sequence

When you click Auto Peacock (Load Example) in the bottom dock, the studio executes a classic three-stage Ebru sequence:

  • Stage 1 (Concentric Pour): Three bullseye clusters of 6 alternating rings (R = 46 px each) are poured across the bath. Under area conservation, 6 concentric drops of radius $46\text{ px}$ expand the outer ring radius to $\sqrt{6 \times 46^2} = \sqrt{12,696} \approx 112.7\text{ px}$.
  • Stage 2 (Horizontal Rake): A 7-tine comb with `36 px` tooth spacing sweeps from left to right, stretching the circular bands into parallel sinusoidal ribbons.
  • Stage 3 (Vertical Counter-Rake): A second comb pass sweeps downward with offset tines, folding the ribbons into interlocking peacock arches while modulating the Web Audio low-pass filter from `180 Hz` up to `680 Hz`.

Explore more verified interactive visualizers, water simulators, and tactile soundscapes on Gemsmakers:

Frequently Asked Questions

1. Why do the paint colors in this marbling studio never blend into muddy brown?
In real Suminagashi and Ebru marbling, surfactant-treated pigments float on top of thickened water (carrageenan size) as immiscible surface films. Instead of averaging adjacent RGB pixels—which causes digital mud—this simulator tracks exact mathematical homeomorphisms (area-preserving coordinate deformations). Each drop and comb stroke stretches and folds the pigment boundaries cleanly.
2. How does a new ink drop push existing paint rings outward?
When a drop of radius R is placed at point C, every existing point P in the fluid bath is displaced radially outward using the incompressible area-conservation formula P_new = C + (P - C) × sqrt(1 + R² / ||P - C||²). This preserves the exact surface area of every previous color ring.
3. What is the difference between the Stylus, Comb Rake, and Vortex tools?
The Fine Needle Stylus drags a narrow laminar wake along your cursor path for delicate tendrils and hearts. The 7-Tine Comb Rake pulls seven parallel tines simultaneously across the bath to create classic Nonpareil and Peacock feather marbling patterns. The Spiral Vortex Swirl applies a localized rotational shear field around your touch point.
4. How is the viscous paint swirling and bubbling audio generated?
All audio is synthesized live using the browser's Web Audio API. As you drag a tool through the bath, your pointer velocity modulates a resonant low-pass and band-pass filter network over pink noise, accompanied by pitch-swept sine bubble plops when new ink rings expand.
5. Does this fluid simulation work smoothly on mobile phones and tablets?
Yes. The inverse displacement renderer dynamically scales its internal buffer to your screen dimensions and evaluates strokes efficiently in typed arrays, delivering smooth responsiveness on both mobile touchscreens and desktop monitors.
6. Can I save my liquid marble artwork as an image?
Yes. Click the Save PNG button in the floating bottom dock at any time to download a clean snapshot of your marbled canvas directly to your device.