Score: 0 (Best: 0) Highest Tier: Tier 1: Cherry Shake Meter: 100% Ready [S]
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Current & High Score 0 PTS All-Time Best: 0 PTS
Highest Unlocked Tier Tier 1 / 11 Goal: Tier 11 Suika / Cake / Sun!
Merge Combo & Shake Energy 1× Chain · 100% Shake 0 Balls in Jar · Safe Fill Level
2D Physics Engine Telemetry 8× Sub-Step Impulse Gravity: 9.8 m/s² · Restitution e = 0.28

The Physics of Suika Merge Games: Circle Packing, Restitution Impulses & Chain Combos

What makes Suika-style physics merge games so endlessly absorbing compared to static grid puzzles like 2048? In a grid game, tiles sit still until you swipe; in Suika Physics Drop, every sphere is a live 2D rigid body governed by **mass ($m \propto r^2$)**, **translational velocity**, **angular rolling momentum ($\omega$)**, and **elastic restitution ($e$)**. A single merge at the bottom of the jar expands in radius, firing an outward shockwave impulse that can set off a 4-step cascading chain reaction across the entire container.

How to Play & Use the Built-In Powerups

  1. Aim & Drop (`Mouse Move / Touch Drag` + `Click / Spacebar` or `A / D` Keys): Slide the cute pastry claw across the top of the glass jar. Use the dotted aim laser to line up bank shots off curved spheres below. Only Tiers 1 through 5 spawn in the dropper claw!
  2. Switch Between 3 Complete 11-Tier Theme Packs Anytime: Click the top ribbon to transform every sphere inside the jar between **🍉 Kawaii Orchard Fruits**, **🎂 Patisserie Cafe Desserts**, and **🪐 Cosmic Solar System Planets** without losing your current game progress.
  3. Trigger the Seismic Shake Jar Powerup (`S` Key or `📳 Shake Jar`): Every merge adds +15% to your Shake Meter. When charged, triggering a shake jostles the jar horizontally and vertically, settling loose balls into lower gaps and connecting blocked pairs.
  4. Use the Magic Upgrade Wand (`U` Key or `✨ Upgrade Lowest Ball`): Once per full Shake charge, tap the Upgrade Wand to automatically evolve the smallest troublesome Tier 1–2 ball buried at the bottom of your jar into the next tier!

2D Rigid-Body Circle Collision Impulse & Merge Conservation Equations

1. Circle-to-Circle Overlap Depth δ & Unit Contact Normal n_hat Between Spheres A and B:
d = sqrt( (x_B - x_A)² + (y_B - y_A)² ), δ_overlap = (r_A + r_B) - d, n_hat = (x_B - x_A, y_B - y_A) ÷ d

2. Normal Collision Impulse Magnitude J_n with Coefficient of Restitution e (Mass m_i ∝ r_i²):
v_rel_n = (v_B - v_A) · n_hat, J_n = -(1 + e) · v_rel_n ÷ ( (1 ÷ m_A) + (1 ÷ m_B) )

3. Tier-k Merge Score Progression & Area Conservation (k ∈ [1, 11]):
Score(k) = k × (k + 1) × 5 [Tier 1 Merge = +10 pts ... Tier 10→11 Suika Merge = +550 pts!]

Complete 11-Tier Evolution Chart Across All 3 Theme Packs

Tier # 🍉 Pack 1: Kawaii Orchard 🎂 Pack 2: Patisserie Cafe 🪐 Pack 3: Cosmic Planets Sphere Radius Merge Points
Tier 1 (Drop)🍒 Cherry🫐 Blueberry☄️ Pluto16 px+10 PTS
Tier 2 (Drop)🍓 Strawberry🍬 Pink Macaron🌑 Mercury22 px+30 PTS
Tier 3 (Drop)🍇 Grapes🍓 Mochi Daifuku🔴 Mars29 px+60 PTS
Tier 4 (Drop)🍊 Dekopon Citrus🧁 Cupcake Swirl🌕 Venus36 px+100 PTS
Tier 5 (Drop)🟠 Persimmon🍩 Frosted Donut🌍 Earth45 px+150 PTS
Tier 6🍎 Red Apple🍮 Caramel Pudding🔵 Neptune55 px+210 PTS
Tier 7🍐 Asian Pear🍰 Strawberry Shortcake❄️ Uranus66 px+280 PTS
Tier 8🍑 Sweet Peach🍵 Matcha Roll Cake🪐 Saturn78 px+360 PTS
Tier 9🍍 Golden Pineapple🍫 Berry Tart Pie⚡ Jupiter91 px+450 PTS
Tier 10🍈 Melon Cantaloupe🥞 Soufflé Pancake Tower🌟 Sirius Blue Star106 px+550 PTS
Tier 11 (MAX!)🍉 Giant Watermelon🎂 3-Tier Birthday Cake☀️ The Golden Sun124 px+1,320 PTS!

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Frequently Asked Questions

1. How do you play Suika Physics Drop and reach Tier 11 (Watermelon / Birthday Cake / Sun)?
Move your mouse or slide your finger horizontally to aim the dropper claw, then click, tap, or press Spacebar to drop the current item into the glass jar. Whenever two identical items touch, they merge into the next larger tier in the 11-step evolution wheel, awarding points and freeing up space. Keep items sorted in descending order from left to right (largest Tier 9–10 items anchored in one bottom corner, smaller Tier 1–4 items cascading down the opposite slope) so merges trigger automatic chain reactions.
2. What happens when two Tier 11 items (two Watermelons, two Cakes, or two Suns) merge?
Merging two maximum Tier 11 items triggers the legendary "Double Suika Supernova": both giant spheres vanish in a celebratory fountain of confetti, clearing massive space inside the jar and awarding a +1,320 bonus score!
3. How does the "Shake Jar" powerup help when items get stuck?
Every merge fills your Shake Energy Meter. When two matching spheres are separated by a tiny gap or wedged in an arch, clicking "📳 Shake Jar [S]" applies an upward and lateral seismic impulse to the container, jostling smaller spheres downward into empty pockets and triggering blocked merges without crossing the top overflow line.
4. Why do larger fruits and planets push smaller ones upward ("The Brazil Nut Effect")?
In 2D rigid-body physics, when two items merge into a larger sphere whose radius exceeds the gap between neighboring balls, the elastic collision solver applies normal separation impulses proportional to inverse mass. Additionally, when the container is shaken or disturbed, tiny Tier 1–2 balls trickle down into the voids beneath large spheres (granular convection), wedging the big spheres upward if you trap small items underneath them.