How Cross-Game Mouse Sensitivity Conversion & cm/360 Physics Work
Exact 1:1 Muscle Memory Math: Every 3D game engine rotates your camera by multiplying raw mouse counts by an internal Yaw Constant ($\text{degrees per count}$). Because Valorant uses a yaw constant of $0.07$ while Counter-Strike 2, Apex Legends, and Deadlock (Source/Source 2 engine) use $0.022$, dividing your Valorant sensitivity by $0.3142857$ (or multiplying by $3.181818$) produces the exact same physical mouse pad distance for a $360^\circ$ turn: $$\text{cm/360} = \frac{360 \times 2.54}{\text{DPI} \times \text{Sensitivity} \times \text{Yaw}}$$
🔗 Popular Cross-Game Conversion Quick Links
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Competitive Shooter Engine Yaw, FOV & Pro eDPI Reference Table
| Game Title | Engine Yaw ($\circ/\text{count}$) | Default 16:9 FOV | Pro Average cm/360 | Conversion Ratio (vs CS2) |
|---|---|---|---|---|
| Valorant | $0.07000$ | $103.0^\circ$ Locked | $38\text{ cm}$ – $54\text{ cm}$ | $\text{CS2} \div 3.181818$ |
| Counter-Strike 2 (CS2) | $0.02200$ | $106.26^\circ$ (4:3 / 16:9) | $36\text{ cm}$ – $52\text{ cm}$ | $1.0000\times$ Baseline |
| Apex Legends | $0.02200$ | $104^\circ$ – $110^\circ$ | $26\text{ cm}$ – $38\text{ cm}$ | $1.0000\times$ (Same as CS2) |
| Overwatch 2 | $0.00660$ | $103.0^\circ$ | $24\text{ cm}$ – $36\text{ cm}$ | $\text{CS2} \times 3.333333$ |
| Valve Deadlock | $0.02200$ | $100.0^\circ$ Third-Person | $28\text{ cm}$ – $40\text{ cm}$ | $1.0000\times$ (Source 2) |
| Marvel Rivals | $0.01750$ | $103.0^\circ$ Third-Person | $25\text{ cm}$ – $35\text{ cm}$ | $\text{CS2} \times 1.25714$ |
Frequently Asked Questions
Why does Valorant feel slightly faster or slower than CS2 even at the same cm/360?
Valorant locks horizontal Field of View (FOV) to $103^\circ$, whereas CS2 on a 16:9 monitor renders a wider $106.26^\circ$ horizontal FOV. Because a narrower $103^\circ$ FOV zooms the image slightly closer, on-screen targets appear to move ~3% faster across your monitor even when your physical $360^\circ$ turn distance is identical.
How does my converted sensitivity affect the 60FPS Aim Trainer above?
Adjusting your DPI or sensitivity immediately scales the crosshair speed multiplier and target strafe responsiveness inside the 3D Aim Lab, and updates the live cm/360 ruler overlay at the bottom of the canvas so you can visualize your real physical swipe distance.
Why do the hit-marker sounds work clearly on mobile and laptop speakers without headphones?
Our Web Audio synthesizer generates dual-oscillator metallic headshot dinks ($920\text{ Hz}$ to $2,400\text{ Hz}$) and crisp percussive transients through a real-time dynamics compressor, ensuring zero distortion and instant acoustic feedback on any speaker.